Fronts - 1944
Europe, 1944. You are the general. Your soldiers are small bouncing cubes, and the war they fight is deadly serious. Squads take houses window by window, engineers dig trenches under shellfire, supply trains steam into contested stations, and a single order can send a stream of heavy bombers over a town. Your men report back by telegram, and you answer with a stamp.
FRONTS 1944 is in active development. This build is an early version, so expect rough edges and balance changes. Your feedback shapes what comes next.
Fight for every house
Buildings are the heart of every battle. Squads garrison them and fire from the windows. Artillery and tanks tear them down until they collapse into ruins, sometimes with men still inside. Set up your HQ in a building you hold, and your engineers can fortify it step by step: sandbagged windows, braced walls, a reinforced roof, and finally a bunker the bombs barely scratch.

Command by telegram
Squads don't just wait for clicks. They take objectives, report heavy resistance, run low on ammunition, break under fire, and send you a telegram about it. Answer with a stamp: Advance to next objective, Hold position, Fall back, or Fight to the last man. Answer several at once, or set standing orders so routine reports answer themselves. Ignore them, and morale suffers.

The war in the air
Build hangars at your airfields and send fighters, ground attackers, bombers, recon planes and transports. Call in heavy bombers for a carpet raid, and drop paratroopers behind the line. Flak fights back. Runways get cratered, hangars burn, and whoever controls the sky controls the battle. Every order leaves a stamp on the map showing where the shells and bombs will fall.

Supply lines, rivers and bridges
Manpower, munitions and supplies keep your army alive. Hold the railway stations and supply trains bring cargo and fresh squads to the front. Cut the enemy's track, blow up their bridges, or have your engineers throw a pontoon across the river.

Weather that changes the battle
Fight in summer, autumn or winter. Fronts roll in with a forecast. Thunderstorms and snowstorms ground every aircraft, rain turns fields into mud that bogs down trucks and tanks, and fresh snow shows every footprint and tank track.

The real 1944 arsenal
A researched database of 750 historic weapons, vehicles, guns and aircraft from the United States, the United Kingdom, the Soviet Union and Germany, each with its own rarity. Soldiers gain experience and rank, and veterans are worth keeping alive. Browse all of it in the in-game codex.

Every battlefield is new
Maps are generated for each battle: small skirmishes to huge fronts, villages or dense towns, woods, hedgerows, rivers, railways and airfields. When the guns fall silent, an After-Action Report names the heroes, aces and stalwart defenders.

Features
- Real-time strategy with squads that take cover, garrison buildings and dig in
- Destructible towns: buildings collapse into ruins
- HQs, production queues and engineer fortifications up to an HQ bunker
- Telegram reports with stamp answers, batch replies and standing orders
- Air war: fighters, attackers, bombers, heavy bombers, recon and paratrooper transports
- Railways, supply and troop trains, bridges, fords and pontoons
- Seasons and changing weather: storms, fog, snow and mud
- 750 historic 1944 arsenal entries from four nations
- Generated maps with many settings
- Skirmish against the AI (Passive, Easy, Normal, Hard), plus 2v2 and 3v3 with AI allies and enemies
- 1v1-2v2-3v3 multiplayer over LAN or a VPN such as Tailscale (both players need the same version)
- Music that follows how the battle is going
System requirements
- Windows 10 or 11, 64-bit
- A DirectX 11 graphics card (developed and tested on a GeForce GTX 1650)
- About 150 MB of disk space
- Mouse and keyboard. Press F1 in battle for the field manual and F2 for the codex
Fonts: Saira Stencil One, Barlow Semi Condensed, IBM Plex Mono (SIL Open Font License) and Special Elite (Apache License 2.0). The licences are included in the download.
| Updated | 19 days ago |
| Published | 20 days ago |
| Status | In development |
| Platforms | HTML5, Windows |
| Author | comeandgetsome |
| Genre | Strategy |
| Made with | Unity |
| Tags | 3D, Fast-Paced, Local multiplayer, Singleplayer, World War II |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Multiplayer | Local multiplayer |
| Player count | 1 - 6 |
| Links | YouTube |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |









